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Currency

Currency is standardized into gold, silver, and copper coins. 1g (one gold coin) is equal in value to to 10s (ten silver coins). 1s (one silver coin) is equal in value to 10c (ten copper coins).

Armor

S slots
V value
B bonus
T type

Breastplate

S 3 V 250g
B +4 AR T torso
heavy 3


Buckler

S 1 V 10g
B +1 AR T held


Bracers

S 1 V 30g
B +1 AR T arms


Chain Shirt

S 2 V 10g
B +2 AR T torso


Great Helm

S 2 V 130g
B +3 AR T head
heavy 2


Greaves

S 1 V 10g
B +2 AR T arms


Heavy Bracers

S 2 V 30g
B +2 AR T arms
heavy 1


Heavy Greaves

S 2 V 30g
B +2 AR T legs
heavy 1


Helmet

S 2 V 30g
B +2 AR T head


Leather Hood

S 1 V 10g
B +1 AR T head


Leather Jerkin

S 1 V 10g
B +1 AR T torso


Shield

S 2 V 30g
B +2 AR T held


Tower Shield

S 3 V 130g
B +3 AR T held
heavy 2


Qualities

Heavy X. You add X to your initiative rolls while wearing this piece of armor.

Weapons

S slots
V value
D damage
R range

Battleaxe

S 1 V 17g2s5c
D 1d8 + STR slash R 5'
versatile 1d10


Bow

S 1 V 11g2s
D 1d6 + AWR stab R 20'-120'
multi-handed 2, ranged


Club

S 1 V 7g D 1d6 + STR blunt R 5'


Dagger

S bundle 3 V 9g
D 1d4 + DEX stab R 5'
finesse DEX, throw 20'


Greatclub

S 2 V 10g5s
D 2d6 + STR blunt R 5'
cumbersome 1, multi-handed 2


Halberd

S 2 V 16g5s
D 1d10 + STR slash R 5'-10'
multi-handed 2


Hookclaw

S bundle 2 V 15g
D 1d4 + DEX slash R 5'
bleed 1d4


Longsword

S 1 V 17g2s5c
D 1d8 + STR slash R 5'
versatile 1d10


Rapier

S 1 V 21g
D 1d6 + DEX stab R 5'
balanced 1, finesse DEX


Shortsword

S 1 V 10g5s
D 1d6 + STR stab R 5'


Spear

S 1 V 15g8s5c
D 1d6 + DEX stab R 5'
throw 30’, versatile 1d8


Warhammer

S 2 V 13g
D 1d12 + STR blunt R 5'
multi-handed 2


Whip

S 1 V 9g3g8c
D 1d4 + DEX slash R 5'-10'


Qualities

+X. Damage rolls made with this weapon are modified by X.

Balanced X. The weapon’s initiative is X die sizes smaller than its damage (minimum 1d4).

Bleed XdY. A character dealt damage by this weapon gains the bleeding status for XdY rounds.

Cumbersome X. The weapon’s initiative is X die sizes larger than its damage.

Fragile. This weapon breaks the first time it deals critical damage.

Multi-Handed X. This weapon must be wielded with X hands.

Ranged. This weapon can be fired up to twice its range at disadvantage, or less than its range at disadvantage. The default modifier for this weapon is DEX.

Throw X’. This weapon can be thrown to a range of X’.

Versatile XdY. This weapon can be wielded with one hand for default damage, or with two hands to deal XdY damage.